FunASR/runtime/websocket/bin/websocket-server.h

155 lines
5.7 KiB
C++

/**
* Copyright FunASR (https://github.com/alibaba-damo-academy/FunASR). All Rights
* Reserved. MIT License (https://opensource.org/licenses/MIT)
*/
/* 2022-2023 by zhaomingwork */
// websocket server for asr engine
// take some ideas from https://github.com/k2-fsa/sherpa-onnx
// online-websocket-server-impl.cc, thanks. The websocket server has two threads
// pools, one for handle network data and one for asr decoder.
// now only support offline engine.
#ifndef WEBSOCKET_SERVER_H_
#define WEBSOCKET_SERVER_H_
#include <iostream>
#include <map>
#include <memory>
#include <string>
#include <thread>
#include <utility>
#include <unordered_map>
#define ASIO_STANDALONE 1 // not boost
#include <glog/logging.h>
#include "util/text-utils.h"
#include <fstream>
#include <functional>
#include <websocketpp/common/thread.hpp>
#include <websocketpp/config/asio.hpp>
#include <websocketpp/server.hpp>
#include "asio.hpp"
#include "com-define.h"
#include "funasrruntime.h"
#include "nlohmann/json.hpp"
#include "tclap/CmdLine.h"
typedef websocketpp::server<websocketpp::config::asio> server;
typedef websocketpp::server<websocketpp::config::asio_tls> wss_server;
typedef server::message_ptr message_ptr;
using websocketpp::lib::bind;
using websocketpp::lib::placeholders::_1;
using websocketpp::lib::placeholders::_2;
typedef websocketpp::lib::lock_guard<websocketpp::lib::mutex> scoped_lock;
typedef websocketpp::lib::unique_lock<websocketpp::lib::mutex> unique_lock;
typedef websocketpp::lib::shared_ptr<websocketpp::lib::asio::ssl::context>
context_ptr;
typedef struct {
std::string msg="";
std::string stamp="";
std::string stamp_sents;
std::string tpass_msg="";
float snippet_time=0;
} FUNASR_RECOG_RESULT;
typedef struct {
nlohmann::json msg;
std::shared_ptr<std::vector<char>> samples;
std::shared_ptr<std::vector<std::vector<float>>> hotwords_embedding=nullptr;
std::shared_ptr<websocketpp::lib::mutex> thread_lock; // lock for each connection
FUNASR_DEC_HANDLE decoder_handle=nullptr;
} FUNASR_MESSAGE;
// See https://wiki.mozilla.org/Security/Server_Side_TLS for more details about
// the TLS modes. The code below demonstrates how to implement both the modern
enum tls_mode { MOZILLA_INTERMEDIATE = 1, MOZILLA_MODERN = 2 };
class WebSocketServer {
public:
WebSocketServer(asio::io_context& io_decoder, bool is_ssl, server* server,
wss_server* wss_server, std::string& s_certfile,
std::string& s_keyfile)
: io_decoder_(io_decoder),
is_ssl(is_ssl),
server_(server),
wss_server_(wss_server){
if (is_ssl) {
std::cout << "certfile path is " << s_certfile << std::endl;
wss_server->set_tls_init_handler(
bind<context_ptr>(&WebSocketServer::on_tls_init, this,
MOZILLA_INTERMEDIATE, ::_1, s_certfile, s_keyfile));
wss_server_->set_message_handler(
[this](websocketpp::connection_hdl hdl, message_ptr msg) {
on_message(hdl, msg);
});
// set open handle
wss_server_->set_open_handler(
[this](websocketpp::connection_hdl hdl) { on_open(hdl); });
// set close handle
wss_server_->set_close_handler(
[this](websocketpp::connection_hdl hdl) { on_close(hdl); });
// begin accept
wss_server_->start_accept();
// not print log
wss_server_->clear_access_channels(websocketpp::log::alevel::all);
} else {
// set message handle
server_->set_message_handler(
[this](websocketpp::connection_hdl hdl, message_ptr msg) {
on_message(hdl, msg);
});
// set open handle
server_->set_open_handler(
[this](websocketpp::connection_hdl hdl) { on_open(hdl); });
// set close handle
server_->set_close_handler(
[this](websocketpp::connection_hdl hdl) { on_close(hdl); });
// begin accept
server_->start_accept();
// not print log
server_->clear_access_channels(websocketpp::log::alevel::all);
}
}
void do_decoder(const std::vector<char>& buffer,
websocketpp::connection_hdl& hdl,
nlohmann::json& msg,
websocketpp::lib::mutex& thread_lock,
std::vector<std::vector<float>> &hotwords_embedding,
std::string wav_name,
bool itn,
int audio_fs,
std::string wav_format,
FUNASR_DEC_HANDLE& decoder_handle);
void initAsr(std::map<std::string, std::string>& model_path, int thread_num);
void on_message(websocketpp::connection_hdl hdl, message_ptr msg);
void on_open(websocketpp::connection_hdl hdl);
void on_close(websocketpp::connection_hdl hdl);
context_ptr on_tls_init(tls_mode mode, websocketpp::connection_hdl hdl,
std::string& s_certfile, std::string& s_keyfile);
private:
void check_and_clean_connection();
asio::io_context& io_decoder_; // threads for asr decoder
// std::ofstream fout;
FUNASR_HANDLE asr_handle; // asr engine handle
bool isonline = false; // online or offline engine, now only support offline
bool is_ssl = true;
server* server_; // websocket server
wss_server* wss_server_; // websocket server
// use map to keep the received samples data from one connection in offline
// engine. if for online engline, a data struct is needed(TODO)
std::map<websocketpp::connection_hdl, std::shared_ptr<FUNASR_MESSAGE>,
std::owner_less<websocketpp::connection_hdl>>
data_map;
websocketpp::lib::mutex m_lock; // mutex for sample_map
};
// std::unordered_map<std::string, int>& hws_map, int fst_inc_wts, std::string& nn_hotwords
#endif // WEBSOCKET_SERVER_H_