using AliFsmnVadSharp;
using NAudio.Wave;
using System.Collections.Concurrent;
using WebSocketSpace;
using NAudio.CoreAudioApi;
using System.IO;
using System.Collections.Specialized;
namespace FunASRWSClient_Online
{
///
/// /主程序入口
///
public class Program
{
private static void Main()
{
WSClient_Online m_funasrclient = new WSClient_Online();
m_funasrclient.FunASR_Main();
}
}
///
/// /主线程入口,初始化后读取数据
///
public class WSClient_Online
{
///
/// FunASR客户端软件运行状态
///
///
public static string host = "0.0.0.0";
public static string port = "10095";
public static string onlineasrmode = string.Empty;
private static WaveCollect m_wavecollect = new WaveCollect();
private static CWebSocketClient m_websocketclient = new CWebSocketClient();
public static readonly ConcurrentQueue ActiveAudioSet = new ConcurrentQueue();
public static readonly ConcurrentQueue AudioFileQueue = new ConcurrentQueue();
[STAThread]
public void FunASR_Main()
{
loadconfig();
//麦克风状态监测
string errorStatus = string.Empty;
if (GetCurrentMicVolume() == -2)
errorStatus = "注意:麦克风被设置为静音!";
else if (GetCurrentMicVolume() == -1)
errorStatus = "注意:麦克风未连接!";
else if (GetCurrentMicVolume() == 0)
errorStatus = "注意:麦克风声音设置为0!";
//初始化通信连接
string commstatus = ClientConnTest();
if (commstatus != "通信连接成功")
errorStatus = commstatus;
//程序初始监测异常--报错、退出
if (errorStatus != string.Empty)
{
Environment.Exit(0);//报错方式待加
}
//启动客户端向服务端发送音频数据线程
Thread SendAudioThread = new Thread(SendAudioToSeverAsync);
SendAudioThread.Start();
//启动音频文件转录线程
Thread AudioFileThread = new Thread(SendAudioFileToSeverAsync);
AudioFileThread.Start();
while (true)
{
Console.WriteLine("请选择语音识别方式:1.离线文件转写;2.实时语音识别");
string str = Console.ReadLine();
if (str != string.Empty)
{
if (str == "1")//离线文件转写
{
onlineasrmode = "offline";
Console.WriteLine("请输入转录文件路径");
str = Console.ReadLine();
if (!string.IsNullOrEmpty(str))
AudioFileQueue.Enqueue(str);
}
else if (str == "2")//实时语音识别
{
Console.WriteLine("请输入实时语音识别模式:1.online;2.2pass");
str = Console.ReadLine();
OnlineASR(str);
}
}
}
}
private void loadconfig()
{
string filePath = "config.ini";
NameValueCollection settings = new NameValueCollection();
using (StreamReader reader = new StreamReader(filePath))
{
string line;
while ((line = reader.ReadLine()) != null)
{
// 忽略空行和注释
if (string.IsNullOrEmpty(line) || line.StartsWith(";") || line.StartsWith("#"))
continue;
// 解析键值对
int equalsIndex = line.IndexOf('=');
if (equalsIndex > 0)
{
string key = line.Substring(0, equalsIndex).Trim();
string value = line.Substring(equalsIndex + 1).Trim();
if (key == "host")
host = value;
else if (key == "port")
port = value;
}
}
}
}
private void OnlineASR(string str)
{
if (!string.IsNullOrEmpty(str))
{
if (str == "1")//实时语音识别
onlineasrmode = "online";
else if (str == "2")//实时语音识别-动态修正
onlineasrmode = "2pass";
}
//开始录制声音、发送识别
if (onlineasrmode != string.Empty)
{
m_wavecollect.StartRec();
m_websocketclient.ClientFirstConnOnline(onlineasrmode);
try
{
while (true)
{
if (!WaveCollect.voicebuff.IsEmpty)
{
byte[] buff;
int buffcnt = WaveCollect.voicebuff.Count;
WaveCollect.voicebuff.TryDequeue(out buff);
if (buff != null)
ActiveAudioSet.Enqueue(buff);
}
else
{
if (Console.KeyAvailable)
{
var key = Console.ReadKey(true);
// 检测到按下Ctrl+C
if ((key.Modifiers & ConsoleModifiers.Control) != 0 && key.Key == ConsoleKey.C)
{
// 执行相应的操作
Console.WriteLine("Ctrl+C Pressed!");
// 退出循环或执行其他操作
break;
}
}
else
{
Thread.Sleep(10);
}
}
}
}
catch
{
Console.WriteLine("实时识别出现异常!");
}
finally
{
m_wavecollect.StopRec();
m_websocketclient.ClientLastConnOnline();
}
}
}
private string ClientConnTest()
{
//WebSocket连接状态监测
Task websocketstatus = m_websocketclient.ClientConnTest();
if (websocketstatus != null && websocketstatus.Result.IndexOf("成功") == -1)
return websocketstatus.Result;
return "通信连接成功";
}
private void SendAudioFileToSeverAsync()
{
while (true)
{
Thread.Sleep(1000);
if (AudioFileQueue.Count > 0)
{
string filepath = string.Empty;
AudioFileQueue.TryDequeue(out filepath);
if (filepath != string.Empty && filepath != null)
{
m_websocketclient.ClientSendFileFunc(filepath);
}
}
else
{
Thread.Sleep(100);
}
}
}
private void SendAudioToSeverAsync()
{
while (true)
{
if (ActiveAudioSet.Count > 0)
{
byte[] audio;
ActiveAudioSet.TryDequeue(out audio);
if (audio == null)
continue;
byte[] mArray = new byte[audio.Length];
Array.Copy(audio, 0, mArray, 0, audio.Length);
if (mArray != null)
m_websocketclient.ClientSendAudioFunc(mArray);
}
else
{
Thread.Sleep(10);
}
}
}
private void SaveAsWav(byte[] pcmData, string fileName, int sampleRate, int bitsPerSample, int channels)
{
using (var writer = new WaveFileWriter(fileName, new WaveFormat(sampleRate, bitsPerSample, channels)))
{
writer.Write(pcmData, 0, pcmData.Length);
}
}
private int GetCurrentMicVolume() //获取麦克风设置
{
int volume = -1;
var enumerator = new MMDeviceEnumerator();
//获取音频输入设备
IEnumerable captureDevices = enumerator.EnumerateAudioEndPoints(DataFlow.Capture, DeviceState.Active).ToArray();
if (captureDevices.Count() > 0)
{
MMDevice mMDevice = captureDevices.ToList()[0];
if (mMDevice.AudioEndpointVolume.Mute)
return -2;
volume = (int)(mMDevice.AudioEndpointVolume.MasterVolumeLevelScalar * 100);
}
return volume;
}
}
}