FunASR/runtime/onnxruntime/include/tclap/ArgTraits.h

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// -*- Mode: c++; c-basic-offset: 4; tab-width: 4; -*-
/******************************************************************************
*
* file: ArgTraits.h
*
* Copyright (c) 2007, Daniel Aarno, Michael E. Smoot .
* Copyright (c) 2017 Google LLC
* All rights reserved.
*
* See the file COPYING in the top directory of this distribution for
* more information.
*
* THE SOFTWARE IS PROVIDED _AS IS_, WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
*****************************************************************************/
// This is an internal tclap file, you should probably not have to
// include this directly
#ifndef TCLAP_ARGTRAITS_H
#define TCLAP_ARGTRAITS_H
namespace TCLAP {
// We use two empty structs to get compile type specialization
// function to work
/**
* A value like argument value type is a value that can be set using
* operator>>. This is the default value type.
*/
struct ValueLike {
typedef ValueLike ValueCategory;
virtual ~ValueLike() {}
};
/**
* A string like argument value type is a value that can be set using
* operator=(string). Useful if the value type contains spaces which
* will be broken up into individual tokens by operator>>.
*/
struct StringLike {
virtual ~StringLike() {}
};
/**
* A class can inherit from this object to make it have string like
* traits. This is a compile time thing and does not add any overhead
* to the inherenting class.
*/
struct StringLikeTrait {
typedef StringLike ValueCategory;
virtual ~StringLikeTrait() {}
};
/**
* A class can inherit from this object to make it have value like
* traits. This is a compile time thing and does not add any overhead
* to the inherenting class.
*/
struct ValueLikeTrait {
typedef ValueLike ValueCategory;
virtual ~ValueLikeTrait() {}
};
/**
* Arg traits are used to get compile type specialization when parsing
* argument values. Using an ArgTraits you can specify the way that
* values gets assigned to any particular type during parsing. The two
* supported types are StringLike and ValueLike. ValueLike is the
* default and means that operator>> will be used to assign values to
* the type.
*/
template<typename T>
class ArgTraits {
// This is a bit silly, but what we want to do is:
// 1) If there exists a specialization of ArgTraits for type X,
// use it.
//
// 2) If no specialization exists but X has the typename
// X::ValueCategory, use the specialization for X::ValueCategory.
//
// 3) If neither (1) nor (2) defines the trait, use the default
// which is ValueLike.
// This is the "how":
//
// test<T>(0) (where 0 is the NULL ptr) will match
// test(typename C::ValueCategory*) iff type T has the
// corresponding typedef. If it does not test(...) will be
// matched. This allows us to determine if T::ValueCategory
// exists by checking the sizeof for the test function (return
// value must have different sizeof).
template<typename C> static short test(typename C::ValueCategory*);
template<typename C> static long test(...);
static const bool hasTrait = sizeof(test<T>(0)) == sizeof(short);
template <typename C, bool>
struct DefaultArgTrait {
typedef ValueLike ValueCategory;
};
template <typename C>
struct DefaultArgTrait<C, true> {
typedef typename C::ValueCategory ValueCategory;
};
public:
typedef typename DefaultArgTrait<T, hasTrait>::ValueCategory ValueCategory;
};
} // namespace
#endif